Clubhouse — Church / Arsenal (B)
Operator picks, callouts, utility, and bans for Church / Arsenal on Clubhouse. Both attack and defense covered.
Open interactive Church / Arsenal strat →B — Church / Arsenal
attack
AceThatcher
SledgeCapitao
Dokkaebi
Ace opens church wall from tunnel. Sledge plays vertical from above through bar floor. Capitao denies anchor positions during plant. Dokkaebi calls phones for intel. Control blue stairs and tunnel entrance.
ChurchArsenalTunnelBlue StairsOil PitGarage
defense
MiraSmoke
MuteVigil
Pulse
Mira window on arsenal wall for church intel. Smoke denies plant and tunnel push. Mute jammers on church wall. Vigil roams upstairs. Pulse plays below for vertical intel.
ChurchArsenalTunnelBlue StairsOil Pit
Map-wide ban recommendations (Clubhouse)
- Thatcher (attack ban) — Church/Arsenal and Cash/CCTV walls are heavily electrified. Without Thatcher, hard breach becomes a coin flip.
- Sledge (attack ban) — Vertical play from above is the primary way to attack Bar and Cash. Removing Sledge weakens vertical pressure significantly.
- Kaid (defense ban) — Electroclaw range lets him deny multiple hatches and walls simultaneously. Critical for Church and Cash defense.
- Smoke (defense ban) — Area denial in Clubhouse's tight doorways makes late-round plant attempts nearly impossible.
Other Clubhouse bomb sites
- Cash Room / CCTV Room (2F)
- Bar / Stock Room (1F)
- Gym / Bedroom (2F)
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