Clubhouse — Cash Room / CCTV Room (2F)
Operator picks, callouts, utility, and bans for Cash Room / CCTV Room on Clubhouse. Both attack and defense covered.
Open interactive Cash Room / CCTV Room strat →2F — Cash Room / CCTV Room
attack
ThermiteMaverick
SledgeNomad
Iana
Thermite opens the cash room wall from construction. Maverick creates murder holes if Thermite gets denied. Sledge plays vertical from roof. Nomad watches master bedroom flank. Iana drones before the execute.
Cash RoomCCTVConstructionMaster BedroomGymBalconyRoof
defense
BanditSmoke
MuteVigil
Wamai
Bandit trick the cash wall to deny Thermite. Smoke holds CCTV and denies plant. Mute covers drone entry. Vigil roams to waste time on lower floors. Wamai adds utility denial on site.
Cash RoomCCTVConstructionMaster BedroomGym
Map-wide ban recommendations (Clubhouse)
- Thatcher (attack ban) — Church/Arsenal and Cash/CCTV walls are heavily electrified. Without Thatcher, hard breach becomes a coin flip.
- Sledge (attack ban) — Vertical play from above is the primary way to attack Bar and Cash. Removing Sledge weakens vertical pressure significantly.
- Kaid (defense ban) — Electroclaw range lets him deny multiple hatches and walls simultaneously. Critical for Church and Cash defense.
- Smoke (defense ban) — Area denial in Clubhouse's tight doorways makes late-round plant attempts nearly impossible.
Other Clubhouse bomb sites
- Bar / Stock Room (1F)
- Church / Arsenal (B)
- Gym / Bedroom (2F)
Want full utility placement + AI VOD review?
Recon 6 Pro unlocks per-operator utility breakdown, enemy predictions, and AI-powered gameplay analysis. Founding rate $9/mo before May 31.
See plans