Tower — Exhibit Room / Media Center (2F)
Operator picks, callouts, utility, and bans for Exhibit Room / Media Center on Tower. Both attack and defense covered.
Open interactive Exhibit Room / Media Center strat →2F — Exhibit Room / Media Center
attack
Open with Thatcher clearing electronics, then Hibana hits the Exhibit Room wall on call. Sledge opens floors from above to deny defender anchor positions. Ash pushes through the breach with Lion covering rotations. Lobby control is mandatory — defenders rotate Media Center from there. Patient drone-up is mandatory — do not dry-push Exhibit Room.
defense
Anchored 4, roaming 1: Azami, Aruni, Kaid, and Echo hold site; Vigil plays off-site for pick potential and timing pressure. Echo covers site entries with cameras and feeds rotation calls. Anchor Media Center — Exhibit has too many soft walls to defend.
Map-wide ban recommendations (Tower)
- Thatcher (attack ban) — Tower's reinforced walls on Gift Shop and Restaurant depend on electronic denial. Thatcher EMP is mandatory for reliable hard breach.
- Capitao (attack ban) — Fire bolts deny anchor positions in Tower's open exhibition rooms. Removes a key area-denial tool from execute reads.
- Mira (defense ban) — Black Mirrors in Gift Shop and Tea Room give defenders impossible-to-counter sightlines on the standard Lobby/East push.
- Echo (defense ban) — Yokai drones on Tower's tight site ceilings deny plants and provide constant intel during exec.
Other Tower bomb sites
- Gift Shop / Lantern Room (2F)
- Tea Room / Bar (1F)
- Restaurant / Bird Room (1F)
Want full utility placement + AI VOD review?
Recon 6 Pro unlocks per-operator utility breakdown, enemy predictions, and AI-powered gameplay analysis. Founding rate $9/mo before May 31.
See plans