Theme Park — Office / Initiation (2F)
Operator picks, callouts, utility, and bans for Office / Initiation on Theme Park. Both attack and defense covered.
Open interactive Office / Initiation strat →2F — Office / Initiation
attack
Ace opens the Office reinforced wall from the exterior. Twitch drone clears gadgets and electronics before breach. Zofia concussions clear corners in Initiation and opens soft wall rotations. Ash pushes through connector for early pressure. Dokkaebi calls phones to reveal anchor positions.
defense
Mira window between Office and Initiation gives intel on pushes from connector. Smoke denies plant attempts in Office doorways. Mozzie captures attacker drones for counter-intel in connector. Alibi roams Cafe and Haunted stairs to slow the push. Wamai magnets catch projectiles at key entry points.
Map-wide ban recommendations (Theme Park)
- Thatcher (attack ban) — Theme Park's reinforced walls on Throne Room and Lab are heavily electrified. Without Thatcher, hard breachers struggle to open critical walls.
- Capitao (attack ban) — Fire bolts deny anchor positions in Throne Room's tight corners and Lab's storage area. Removing him weakens late-round plant executes.
- Kaid (defense ban) — Electroclaw range lets Kaid deny hatches and walls on multiple Theme Park sites simultaneously. Critical for Throne Room and Lab defense.
- Smoke (defense ban) — Theme Park's narrow doorways and connector hallways make Smoke's canisters devastating for denying plant on every site.
Other Theme Park bomb sites
- Throne Room / Armory (1F)
- Lab / Storage (1F)
- Bunk / Day Care (2F)
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