Presidential Plane — Complete Strategy Guide

Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.

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Ban recommendations

2F — Meeting Room / Office

attack

HibanaThatcher SledgeAsh Lion

Layered execute: Lion flashes from main, Ash pushes Office for the trade, Hibana and Thatcher hit Meeting Room simultaneously. Sledge opens floors from above to deny defender anchor positions. Front Stairs is the standard exec — clear Galley utility before pushing. Plant goes down with Ash covering, Sledge watching above.

Meeting RoomOfficeTarmacFront StairsAft StairsGalley

defense

KaidEcho AruniEla Lesion

Ela forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Kaid on the Meeting Room wall, Echo covers site entries with cameras and feeds rotation calls. Aruni denies projectile spam, Lesion sustains anchors. Mira on the Meeting wall reads the standard front-stair push.

Meeting RoomOfficeTarmacFront StairsAft StairsGalley
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1F — Security Room / Cargo Hold

attack

ThermiteFlores ZofiaZero Capitao

Open with Flores clearing electronics, then Thermite hits the Security Room wall on call. Zofia plays vertical from 2F to pressure Security Room anchors through the soft floor. Zero pushes through the breach with Capitao covering rotations. Tarmac is exposed — flash before clearing the standard Cargo entry. Patient drone-up is mandatory — do not dry-push Security Room.

Security RoomCargo HoldTarmacFront StairsAft StairsGalley

defense

MuteValkyrie JagerVigil Thunderbird

Anchored 4, roaming 1: Thunderbird, Jager, Mute, and Valkyrie hold site; Vigil plays off-site for pick potential and timing pressure. Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Anchor Security — Cargo has too many entry vectors to hold solo.

Security RoomCargo HoldTarmacFront StairsAft StairsGalley
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1F — Kitchen / Stateroom

attack

ThermiteFlores BuckZero Nomad

Map control first: Nomad and Zero clear Stateroom side while Buck sets up vertical pressure. Buck plays vertical from 2F to pressure Kitchen anchors through the soft floor. Once site is droned and roamers are pressured, Flores clears the wall and Thermite opens. Aft Stairs is the fast rotation flank — Nomad denies it during exec.

KitchenStateroomTarmacFront StairsAft StairsGalley

defense

BanditValkyrie WamaiAlibi Thunderbird

Bandit denies the hard-breach on Kitchen with electrified walls. Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Wamai ADS protect anchors from grenades. Alibi roams to delay the push; Thunderbird provides sustain or last-second plant denial. Bandit-trick the Kitchen exterior wall — common hard-breach line.

KitchenStateroomTarmacFront StairsAft StairsGalley
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1F — Work Room / Lobby

attack

HibanaThatcher ZofiaAsh Fuze

Map control first: Fuze and Ash clear Lobby side while Zofia sets up vertical pressure. Zofia plays vertical from 2F to pressure Work Room anchors through the soft floor. Once site is droned and roamers are pressured, Thatcher clears the wall and Hibana opens. Aft Lounge connector control isolates Lobby defenders from Work anchor.

Work RoomLobbyTarmacFront StairsAft StairsGalley

defense

MuteEcho JagerCaveira Lesion

Mute denies the hard-breach on Work Room with electrified walls. Echo covers site entries with cameras and feeds rotation calls. Jager ADS protect anchors from grenades. Caveira roams to delay the push; Lesion provides sustain or last-second plant denial. Maestro Evil Eye in Lobby covers both plant spots cleanly.

Work RoomLobbyTarmacFront StairsAft StairsGalley
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