Oregon — Meeting Hall / Kitchen (1F)
Operator picks, callouts, utility, and bans for Meeting Hall / Kitchen on Oregon. Both attack and defense covered.
Open interactive Meeting Hall / Kitchen strat →1F — Meeting Hall / Kitchen
attack
Zofia sets the tempo — Zofia plays vertical from 2F to pressure Meeting Hall anchors through the soft floor. Flores clears anti-breach and Thermite opens Meeting Hall on a coordinated count. Zero entries first; Capitao holds the back-side angles. Construction control is the key — defenders rotate from there.
defense
Setup is intel-first: Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Mute secures the Meeting Hall wall, Jager covers projectile lanes. Pulse hunts info from 2F/1F connectors while Azami anchors site. Roam Construction and Showers — pick attackers as they cross to site.
Map-wide ban recommendations (Oregon)
- Thatcher (attack ban) — Essential for clearing electronics on Meeting Hall and Laundry walls. Banning him forces attackers into risky alternatives.
- Montagne (attack ban) — Shield pressure in Oregon's narrow hallways is extremely hard to deal with, especially on Tower and Kids' Dorms.
- Echo (defense ban) — Yokai drones in the ceiling deny plant attempts across all sites. Very hard to clear on Oregon's low ceilings.
- Mira (defense ban) — Basement Mira windows make Laundry nearly impossible to take without perfectly coordinated utility.
Other Oregon bomb sites
Want full utility placement + AI VOD review?
Recon 6 Pro unlocks per-operator utility breakdown, enemy predictions, and AI-powered gameplay analysis. Founding rate $9/mo before May 31.
See plans