Nighthaven Labs — Command / Server (2F)
Operator picks, callouts, utility, and bans for Command / Server on Nighthaven Labs. Both attack and defense covered.
Open interactive Command / Server strat →2F — Command / Server
attack
Thermite opens the Command reinforced wall while Flores clears anti-breach electronics. Buck opens floors from above to deny defender anchor positions. Zero drones the site and entries through the breach once utility is gone. Nomad watches flanks and trades on the execute. Yellow Hall is the standard rotation — Nomad airjab traps catch roamers.
defense
Hold Server as the trade lane — Azami anchors there. Bandit denies breach on Command, Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Wamai catches grenades; Caveira cycles flanks to bait isolated entries. Bandit-trick the Server reinforced wall against Hibana pellet timings.
Map-wide ban recommendations (Nighthaven Labs)
- Thatcher (attack ban) — Nighthaven Labs' basement Server Room walls are heavily electrified. Without Thatcher, attackers must rely on risky Kali or Twitch plays to open critical reinforcements.
- Flores (attack ban) — Flores' exploding drones clear bulletproof utility through Nighthaven's long corridors with zero risk. Banning him forces attackers to push into defender gadgets head-on.
- Kaid (defense ban) — Electroclaw range lets Kaid deny hatches and walls on Server Room and Assembly simultaneously. His flexibility is critical for Nighthaven's vertical-heavy defense.
- Smoke (defense ban) — Nighthaven Labs' tight chokepoints and narrow corridors make Smoke's canisters devastating for denying plant attempts on every site.
Other Nighthaven Labs bomb sites
- Control / Storage (1F)
- Kitchen / Cafeteria (1F)
- Tank / Assembly (B)
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