Favela — Complete Strategy Guide
Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.
Open interactive Favela strats →Ban recommendations
- Sledge (attack) — Favela is a vertical map — Sledge above Aunt's and Football sites is the standard pressure play. Banning him kills the floor-drop game.
- Capitao (attack) — Fire bolts deny anchor positions in Favela's open rooms. Removes a key area-denial threat from execute reads.
- Echo (defense) — Yokai drones on Favela's low ceilings deny plant attempts on every site. Hard to clear given the verticality.
- Mira (defense) — Black Mirrors in Football Office and Aunt's Apartment give defenders read on the standard Side Stairs push.
3F — Meth Lab / Packaging Room
attack
Open with Twitch clearing electronics, then Ace hits the Meth Lab wall on call. Sledge works the soft floors below Meth Lab to control rotation paths. Iana pushes through the breach with Finka covering rotations. Roof Access vertical pressure denies Packaging anchor cleanly. Patient drone-up is mandatory — do not dry-push Meth Lab.
defense
Anchored 4, roaming 1: Doc, Aruni, Kaid, and Mira hold site; Pulse plays off-site for pick potential and timing pressure. Mira places a Black Mirror between Meth Lab and Packaging Room for sightlines on incoming pushes. Mira on the Meth Lab wall reads the standard roof approach.
2F — Football Office / Football Bedroom
attack
Map control first: Capitao and Zero clear Football Bedroom side while Zofia sets up vertical pressure. Zofia opens floors from above to deny defender anchor positions. Once site is droned and roamers are pressured, Flores clears the wall and Thermite opens. Side Stairs is the fast rotation flank — Nomad denies during exec.
defense
Mute denies the hard-breach on Football Office with electrified walls. Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Jager ADS protect anchors from grenades. Vigil roams to delay the push; Azami provides sustain or last-second plant denial. Bandit on the Football Office exterior wall — common breach line.
1F — Biker's Apartment / Biker's Bedroom
attack
Open with Kali clearing electronics, then Maverick hits the Biker's Apartment wall on call. Sledge plays vertical from 2F to pressure Biker's Apartment anchors through the soft floor. Ying pushes through the breach with Lion covering rotations. Street control is mandatory — defenders rotate from Alley. Patient drone-up is mandatory — do not dry-push Biker's Apartment.
defense
Anchored 4, roaming 1: Doc, Aruni, Kaid, and Maestro hold site; Vigil plays off-site for pick potential and timing pressure. Maestro sets Evil Eyes covering Biker's Apartment plant spots and the main entry corridor. Maestro Evil Eye in Bedroom covers both Apartment plant spots.
2F — Aunt's Bedroom / Aunt's Apartment
attack
Layered execute: Lion flashes from main, Ash pushes Aunt's Apartment for the trade, Hibana and Thatcher hit Aunt's Bedroom simultaneously. Sledge opens floors from above to deny defender anchor positions. Patio vertical pressure catches Aunt's Bedroom anchors off guard. Plant goes down with Ash covering, Sledge watching above.
defense
Ela forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Kaid on the Aunt's Bedroom wall, Echo covers site entries with cameras and feeds rotation calls. Aruni denies projectile spam, Smoke sustains anchors. Mira between Bedroom and Apartment reads the central push.
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