Emerald Plains — Bar / Lounge (1F)
Operator picks, callouts, utility, and bans for Bar / Lounge on Emerald Plains. Both attack and defense covered.
Open interactive Bar / Lounge strat →1F — Bar / Lounge
attack
Open with Thatcher clearing electronics, then Hibana hits the Bar wall on call. Buck plays vertical from 2F to pressure Bar anchors through the soft floor. Ash pushes through the breach with Glaz covering rotations. Main Stairs is a death trap — clear with utility before contesting. Patient drone-up is mandatory — do not dry-push Bar.
defense
Anchored 4, roaming 1: Thunderbird, Wamai, Bandit, and Echo hold site; Vigil plays off-site for pick potential and timing pressure. Echo covers site entries with cameras and feeds rotation calls. Maestro Evil Eye watching Wine Stairs catches the standard roam push.
Map-wide ban recommendations (Emerald Plains)
- Thatcher (attack ban) — Emerald Plains has heavy reinforcement on Admin and Gallery walls — without Thatcher, attackers can't clear Bandit and Kaid for hard breach.
- Buck (attack ban) — Vertical from above CEO and Meeting is the standard 2F exec. Banning Buck removes the cleanest vertical pressure tool.
- Mira (defense ban) — Black Mirrors on Admin/Library and Bar/Lounge walls give defenders untouchable intel — extremely hard to dislodge in tight Emerald sightlines.
- Maestro (defense ban) — Evil Eyes covering Dining and Gallery plant spots stall executes by forcing utility commitments before plant.
Other Emerald Plains bomb sites
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