Consulate — Consul Office / Meeting Room (2F)
Operator picks, callouts, utility, and bans for Consul Office / Meeting Room on Consulate. Both attack and defense covered.
Open interactive Consul Office / Meeting Room strat →2F — Consul Office / Meeting Room
attack
Map control first: Glaz and Ying clear Consul Office side while Buck sets up vertical pressure. Buck opens floors from above to deny defender anchor positions. Once site is droned and roamers are pressured, Kali clears the wall and Maverick opens. Watch back stairs flanks — defenders rotate from Antechamber fast.
defense
Bandit denies the hard-breach on Meeting Room with electrified walls. Maestro sets Evil Eyes covering Meeting Room plant spots and the main entry corridor. Wamai ADS protect anchors from grenades. Alibi roams to delay the push; Smoke provides sustain or last-second plant denial. Reinforce the floor between Meeting and Garage — attackers love opening it.
Map-wide ban recommendations (Consulate)
- Thatcher (attack ban) — Garage wall and Consul Office reinforcements are heavily electrified. Banning Thatcher forces risky Maverick or Twitch plays to open key walls.
- Montagne (attack ban) — Consulate's long hallways and tight doorways make Montagne's shield push nearly unstoppable, especially on Lobby and Garage sites.
- Mira (defense ban) — Black Mirrors on Consul Office and Garage connector walls give defenders overwhelming intel advantage and deny safe entry.
- Echo (defense ban) — Yokai drones on Consulate's low ceilings deny plant on every site. Extremely hard to find and clear in time.
Other Consulate bomb sites
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